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Football Manager 2011 - Attribute: Anticipation

Type: Mental Training Category: Tactics Description: The anticipation attribute defines how well a player is able to read the game. It is their ability to know when and where team mates and opposition players are going to run and where the ball is going to be passed. This attribute can be improved through tactics training, but you will see a player develop this attribute more rapidly through game experience so try to give your players as much game time as possible to see large improvements. For goalkeepers it is there ability to know when an opposing striker is going to place their shots or where crosses are going to land. Defenders with good anticipation will know where players are going to make runs or where through balls are going to occur, increasing their chances of making an interception and cutting out the danger. Attacking players can see where space is going to open up or when a team mate is going to make a run. Even though anticipation helps a player know what is goin

Football Manager 2011 - Attribute: Aggression

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Type: Mental Training Category: None Description: The aggression attribute defines how forcefully a player will get stuck in and try to impose themselves upon the opposition, it is closely tied to the bravery attribute. While bravery indicates how likely a player is to get involved in dangerous situations, the aggression attribute will describe how hard they will go into these situations. Aggression can not be increased through training as it forms part of a players innate personality, but it can be manipulated through player interaction in the form or warnings and fines for violent behaviour. Useful for Position: Goalkeepers, Central Defenders, Defensive Midfielders. Works well with: Marking, Tackling, Bravery, Heading, Strength.. Pro Tip: It is possible to reduce a players aggression attribute if it is too high. If they get sent off, then after the match interact with the player and discipline them for 'dismissal in prior match'. For two yellows or their first r

Football Manager 2011 - Attribute: Strength

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Type: Physical Training Category: Strength Description: The strength attribute defines how strong a player is and how they are able to impose themselves on the opposition. The strength attribute works relative to the other players on the pitch, when challenging each other for the ball on the floor and in the air. When players are in possession it will help them shield the ball and force themselves past an opponent more effectively and stay on their feet when being tackled. The strength attribute is highly correlated with the players height and weight, a tall heavy player will naturally be stronger than a short skinny one. As such the players weight and height will place a limit on the maximum strength a player will be able to achieve through training.  Strength will improve naturally over time as a young player matures, you will see that players under 20 can have their strength attribute increase 3-5 points per season, as such strength is probably the easiest of physical attribu

Football Manager 2011 - Attribute: Stamina

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Type: Physical Training Category: Strength Description: The stamina attribute defines how quickly the players condition deteriorates during the match, a higher stamina attribute will mean that the players condition will reduce more slowly. A player with high stamina is able to last the whole game and won't need to be substituted. The condition of a player doesn't just depend upon their stamina attrbute, it also takes into account the game tempo, player's role, determination and work rate. For example a player who is a box to box midfielder with a high work rate is going to have his match condition decline faster than a central defender that sticks to his position so it is vital for this type of player to have a high stamina attribute. Useful for Position: Wing backs, Wingers, Central Midfielders. Works well with: Determination, Work Rate, Natural Fitness. Pro Tip: Having a team with high stamina attributes for its players means they can out last the opposition

Football Manager 2011 - Attribute: Pace

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Type: Physical Training Category: Aerobic Description: The pace attribute defines the players top speed as opposed to acceleration which is how quickly they can reach their top speed. Players running with the ball will be slightly slower than players running without it. Pace can be improved through Aerobic training and the Quickness individual training focus, which also includes acceleration. Players with a high pace attribute will be able to outrun slower players allowing them to get to the ball first or get past an opposition player. A team full of players with high pace can dominate a slower team, they will be able to get to loose balls first and if they lose possession are able to recover their defensive positions more quickly. Useful for Position: Wing backs, Wingers, Strikers. Works well with: Acceleration, Agility, Dribbling. Pro Tip: If you have a player that is high in pace and acceleration try getting them to learn the Knocks Ball Past Opponent Player Preferre

Football Manager 2011 - Attribute: Natural Fitness

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Type: Physical Training Category: Strength Description: Natural Fitness as the name suggests defines how fit a player is as standard, it is the level of fitness they are born with as such this attribute is very difficult to improve through training. In order to improve natural fitness they player must be young (below 20), you must have a 5 star fitness coach, the strength category in training must be quite intensive and you must have very good training facilities. Even then you can only expect this attribute to increase by one or two points if you are lucky. Natural Fitness is the most important of all the physical attributes. A player with high natural fitness is less likely to get injured and if they are injured they recover more quickly than a player with a low natural fitness attribute. Natural Fitness works over the long term, recovery after games is faster with players high in this attribute allowing then to player more games over the season before needing a rest and

Football Manager 2011 - Attribute: Jumping

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Type: Physical Training Category: Aerobic Description: The jumping attribute defines how high a player can jump in the air from a standing start. It is closely tied to the players height, and in general the higher the player's height the higher the jumping attribute. It is important to note even if a short player has a very high jumping attribute they will still struggle to win the ball against tall player with low jumping. Useful for Position: Goalkeepers, Centre Backs, Target Men. Works well with: Heading, Balance, First Touch, a forward player who is good at jumping as well as these other attributes is a good candidate for a target man, try to play long balls in the air to this player and catch teams on the counter attack. Pro Tip: When taking corners and set pieces aim your crosses to the player with the highest jumping and heading attributes, they can win the ball in the air and get you a few crucial goals over the course of the season.